Audio & Sound Engineer · London
Santiago
Hoyos
Sound systems, audio software, and music.
MSc Audio & Music Technology (University of York). I design and commission integrated AV systems, build audio plugins and DSP tools in C++ and JUCE, and work in acoustics from measurement to treatment.
/ Disciplines
/ Selected work
Featured
OSHAEQ
6-band parametric EQ VST3/AU plugin in C++/JUCE with real-time FFT spectrum analyser.
Mews Cinema
AV SystemsPrivate residential cinema, AV design and acoustical coordination.
Hypergrid Ceiling
AV SystemsFeature ceiling geometry, lighting design and control coordination.
Sunken Media Room
AV SystemsDiscrete AV integration within joinery for a private media room.
Systems Overlay
AV SystemsWhole-apartment Stage 2 integration design for luxury residential.
The System Core
AV SystemsHubs, racks and schematics. The infrastructure behind the finish.
/ Writing
Notes
I gave my AI assistant a budget. It changed the architecture. (opens on Medium)
6 min read
Most writing about AI agents treats cost as a billing problem. You build the thing, you watch the invoice, you wince, you maybe add a spending alert. I built mine…
02Stopping Time: The Artist’s Struggle with Creative Noise (opens on Medium)
2 min read
In the fast-paced world we live in, the mind often becomes a restless wanderer, endlessly searching for meaning, distraction, or even just noise to fill the…
03Enhancing Virtual Acoustic Environments: Measuring Scattering Properties for Immersive Virtual… (opens on Medium)
6 min read
In my recent blog posts, I delved into the captivating world of acoustic scattering and its impact on auditory perception and simulation. In continuation of this…
/ About
My work spans acoustic consultancy, AV systems design, and audio software development, with research in spatial audio alongside Sony Interactive Entertainment.
More about me →