Physical systems
AV systems design, acoustic coordination and technical documentation.
I am based in London. My background includes AV systems design, acoustic consultancy and an MSc in Audio & Music Technology from the University of York, including spatial-audio research with Sony Interactive Entertainment.
I work with rooms, signal paths, data models and automation. The medium changes. I start by understanding the structure and its constraints, then build a result that can be checked.
Alongside professional AV delivery, I build audio software and private AI workflows. That includes C++ and JUCE signal-processing tools, iOS audio work and internal automation that reduces repeated steps and makes outputs easier to verify.
AV systems design, acoustic coordination and technical documentation.
C++ and JUCE, Swift and AudioKit, signal processing and spatial audio.
Private AI orchestration and internal tools that make repeated work easier to check.
AV system design, installation coordination and technical documentation. I also delivered the company’s internal field-service platform to iOS distribution through code signing, provisioning, App Store Connect and TestFlight, and I own the app’s native user experience.
20+ projects and 20+ technical reports across architectural acoustics, room acoustics and noise assessments.
Sales role; built an internal iOS inventory tool adopted by the team.
Dissertation on spatial-audio scattering in collaboration with Sony Interactive Entertainment.
Five-year integrated programme in sound engineering.
The CV keeps the full experience, project and capability record in one maintained document.
I welcome professional conversations and selective collaborations in AV, audio software and intelligent systems.