Background

About

I'm an audio engineer and software developer based in London. My background spans acoustic consultancy (20+ projects at GSA), AV systems design (10+ projects at Perfect Integration), and audio software development — I built a 6-band parametric EQ VST3/AU plugin in C++/JUCE, a polyphonic iOS synthesiser in Swift/AudioKit, and a gesture-controlled MIDI controller using a BBC micro:bit and Pure Data during my MSc at the University of York.

The MSc included a dissertation collaboration with Sony Interactive Entertainment on spatial audio and scattering. I've been working in spatial audio contexts for 3+ years.

I'm now focused on transitioning fully into audio software — plugin development, DSP engineering, or audio tooling.

Capabilities

Skills

DSP / Audio

  • IIR filter design (biquads, RBJ Cookbook)
  • FFT / spectral analysis
  • Parametric EQ
  • Subtractive synthesis
  • Spatial audio (3+ yrs)
  • MIDI

Languages

  • C++17
  • Swift
  • Python
  • MicroPython

Frameworks / Tools

  • JUCE 7
  • AudioKit
  • Pure Data
  • Wwise (project-level)
  • Git
  • Ableton Live, Logic Pro

Career

Experience

AV Systems Designer

Perfect Integration, London — current

10+ projects, 10+ rooms each, 18+ channel systems, Wisdom Audio tier. AV system design, installation coordination, technical documentation.

Acoustic Consultant

GSA, London

20+ projects, 20+ technical reports. Architectural acoustics, room acoustics, noise assessments.

Sales & iOS Developer

Devialet / Harrods, London

Sales role; built an internal iOS inventory tool adopted by the team.

Education

Education

MSc Audio & Music Technology

University of York, 2022–2023

Dissertation: spatial audio scattering, in collaboration with Sony Interactive Entertainment.

Download my CV →