Background
About
I'm an audio engineer and software developer based in London. My background spans acoustic consultancy (20+ projects at GSA), AV systems design (10+ projects at Perfect Integration), and audio software development — I built a 6-band parametric EQ VST3/AU plugin in C++/JUCE, a polyphonic iOS synthesiser in Swift/AudioKit, and a gesture-controlled MIDI controller using a BBC micro:bit and Pure Data during my MSc at the University of York.
The MSc included a dissertation collaboration with Sony Interactive Entertainment on spatial audio and scattering. I've been working in spatial audio contexts for 3+ years.
I'm now focused on transitioning fully into audio software — plugin development, DSP engineering, or audio tooling.
Capabilities
Skills
DSP / Audio
- IIR filter design (biquads, RBJ Cookbook)
- FFT / spectral analysis
- Parametric EQ
- Subtractive synthesis
- Spatial audio (3+ yrs)
- MIDI
Languages
- C++17
- Swift
- Python
- MicroPython
Frameworks / Tools
- JUCE 7
- AudioKit
- Pure Data
- Wwise (project-level)
- Git
- Ableton Live, Logic Pro
Career
Experience
AV Systems Designer
Perfect Integration, London — current
10+ projects, 10+ rooms each, 18+ channel systems, Wisdom Audio tier. AV system design, installation coordination, technical documentation.
Acoustic Consultant
GSA, London
20+ projects, 20+ technical reports. Architectural acoustics, room acoustics, noise assessments.
Sales & iOS Developer
Devialet / Harrods, London
Sales role; built an internal iOS inventory tool adopted by the team.
Education
Education
MSc Audio & Music Technology
University of York, 2022–2023
Dissertation: spatial audio scattering, in collaboration with Sony Interactive Entertainment.